Using Post Processing Stack in your game

I have rarely seen any game review that doesn’t comment on the visuals of the game. Lots of gamers are willing to buy expensive graphics cards just for a better game visual experience.

With Unity’s Post Processing, you can apply various effects to your game cameras to achieve better visuals. Let’s see some examples:

Games look much better with enhanced brightness from Bloom Effect:

To simulate the visual of an icy-cold stage, I use Color Grading Effect:

Auto Exposure Effect is used here, when a super bomb explodes:

Depth Of Field effect applied, when hit by special enemy weapon that causes temporary Vision impairment:

As you can see, Unity’s Post Processing Stack is very useful and powerful. It is worth exploring different effects available and applying some to your game.