
At a bare minimum, a game needs to provide an User Interface for players to Start the game.
Interactable UI components commonly found:

- button to Start the game
- Game Menu that allows players to change game settings such as difficulty, speed and resolution.
- on-screen keyboard for typing in name for the scoreboard.
- UI for choosing and customising the player game objects such as Cars, Characters, fighter jets, etc.
And in my opinion, the most important of all is
- UI for players to buy Downloadable content (DLC)
Information-only UI components, on the other hands, is for displaying game related information. Common ones includes:

- Current score
- how many live or credit left for the player
- Weapon status such as how many bullets or special bombs remaining
- level map with current player location
And the most important of all is
- UI element that tells the user “GAME OVER” and provides the instruction to start again.

Creating UI In Unity
In Unity, simply add UI components within the Canvas objects. The Canvas will then be overlaied on your screen space:

It worths taking time to design and implement a good and intuitive UI which can convey Information clearly, and allow player to easily interact with game options and settings.